Now the full power of the ancient kings is revealed! But this only comes to those who are prepared to sacrifice a king and live close to destruction. The rewards are great; you’re able to sacrifice your own territory for the greater good, but if your enemy captures one more king, you lose everything!
This variant is exactly the same as the Level 1 game, except for the rules below.
|fig. 1a: Blue C5 backtracks to B3 and decides to sacrifice it.||fig. 1b: End of Blue’s turn and Blue B3 is now on enemy territory and is temporarily immune from capture. Blue must backtrack B3 next turn to either C5, D4 or C1. If it’s C1, that could be sacrificed also, then escape to E2.
However, it’s Red’s turn now and Red has four options:
Red passes, then Blue B3 escapes to C5 or D4. Red would have 6 kingdoms to Blue’s 4, so Red loses with 1 point (for the king) to Blue’s 4.
Red passes, then Blue sacrifices C1. Blue would hand a double capture win (2 points) to Red – very unlikely.
Red continues and allows Blue to sacrifice C1, then passes. Red would have 6 kingdoms to Blue’s 3, so Red loses with 1 point to Blue’s 5
Red continues and allows Blue to sacrifice C1 and fill G3 and F1. Red would have 6 kingdoms to Blue’s 3, so Red loses with 1 point to Blue’s 5.
So Red’s best option is A.