Sacred Hill Level 2 gets big and bulky! Because the rules for building ringforts in Battle mean that you will generally get fewer, but more bulky kingdoms, the kingdom variant can produce very close games. So if you like living on a knife edge, this one is for you; it’s concentration all the way!
This game is like a roller coaster; you can feel as though you’re completely out of control. However, once you begin to master it, it’s a great thrill. The skill in this game is to be able to see what’s going to happen well in advance and to know when to attack your opponent and when to leave them alone. Mistiming will cause real problems for you; make a mistake, and you will pay for it dearly!
This variant is exactly the same as the Level 1 game, except for the rules below.
|fig. 1: Blue starts Battle and must build on one of the OP1 hills. Note: it is also Blue’s first lull.||fig. 2: Blue has now got two OP2s, C4 and D5, and must decide which one to build first.|
|fig. 3: Examples of besieged ringforts and their OPs.||fig. 4: Blue has three OP2s, only one of which is the besieged Red ringfort B1. The capture does not have to be made immediately.||fig. 5: Red previously besieged F5 and it becomes an OP4. This is the highest OP on the board currently, so must be captured this turn.|
|fig. 1: Red to move. Ticks are legal moves but crosses are not. Crosses are too close (within a knight’s move) to friendly ringforts.||fig. 2: Red to move. Red can no longer build a ringfort using the knight’s move rule, so advances to Battle.|
fig. 3: Red starts Battle and must now build on hills adjacent to friendly ringforts which are marked with ticks.
|fig. 4: Blue previously besieged D6 and must now capture it.||fig. 5: Red to play. Red must start afresh on E5, but then Blue must capture it immediately.|
|fig. 6: Finished game: Red has 2 kingdoms and Blue has 3, so Red wins. Red scores 2 points (for the win) plus 1 bonus point (for the difference between 2 and 3) which equals 3 points.||fig. 7: Finished game: both Red and Blue have 1 kingdom each, so territory must be counted. Red has 24 ringforts and Blue has 21, so Red wins. Red scores 2 points (for the win) plus 3 bonus points (for the difference between 21 and 24) which equals 5 points.|