Doubles – Kingdoms

Doubles may be played with the same rules as singles Level 1 or Level 2, except for the rules below.

4 Players

LAST REVISED – 12th February 2014


  • A match comprises four games, each player taking turns to start. The partnership with most points after four games wins the match.


  • You now play in pairs. Each player sits opposite their partner with the empty board set squarely between them.


  • Each player is now limited to playing just in the first four rows of the board nearest themselves. Because there are seven rows, it means that the row furthest away from each player (the fourth and middle row) will become a shared row between each partnership, figs. 1a & b.
fig. 1a: The Red territories meet in the middle shared row. fig. 1b: The Blue territories meet in the middle shared row.


  • Each player takes turns to build (place) one ringfort on an empty hill.
  • Each player may build their first ringfort anywhere.
  • Subsequently, your own ringforts must be built at a knight’s move from any one of your own ringforts, but not any closer than a knight’s move from any other friendly ringfort, figs. 1 & 2. Note that your ringforts may be built adjacent to enemy ringforts.
  • When you can no longer build a ringfort in the prescribed manner, Battle starts. At the start of such a turn, whichever player does so first must announce “BATTLE” and advances.
  • The other player too advances on their next turn, regardless of whether there are available knight’s moves or not. REVISED – 12th February 2014
fig. 2: Red 1 built his first ringfort on E4 in Red’s shared row. Likewise, Blue 2 built on D4. Subsequently, Red 2 and Blue 2 built theirs a knight’s move from their partners’ first ringforts. Red 1 now contemplates his second move; ticks are legal and crosses are illegal moves.


  • When you build on the shared row, you still link to your partner’s ringforts in your partner’s area.


  • Level 1 – If one partner besieges an enemy ringfort which is within their partner’s area, the partner must complete the capture on their next turn, unless the partner has one to capture already, in which case they may choose which one to capture first.
  • Level 2 – If multiple ringforts are besieged between partners’ areas, they just adopt the usual OP.


  • The first player to not have a turn calls “OUT”. The other three players then just have one more turn each before the game ends.
  • Note: it is possible for a doubles game to finish without completely filling the board, although extremely rare.


  • The game is scored the same as singles; you win or lose as a team.
  • However, if both partnerships have the same number of kingdoms and the same territory (there must be an odd number of vacant hills left) the game is drawn and each partnership scores just 1 point.