A connection game with a difference. Link all your ringforts together (if you can) with bridges to create a magical landscape of Celtic knotwork. Split your enemy up – “Divide and Conquer” – that’s the aim. But watch out for the enemy, they may try to capture your territory – so attack, defend or sacrifice? All ages can enjoy a truly unique strategic experience!
LAST REVISED – 12th February 2014
|fig. 1: Red to move. Ticks are legal moves but crosses are not. Crosses are too close (within a knight’s move) to friendly ringforts.||fig. 2: Red to move. Red can no longer build a ringfort using the knight’s move rule, so advances to Battle.|
fig. 3: Red starts Battle and must now build on hills adjacent to friendly ringforts which are marked with ticks.
|fig. 4: Blue previously besieged D6 and must now capture it.||fig. 5: Red to play. Red must start afresh on E5, but then Blue must capture it immediately.|
|fig. 6: Finished game: Red has 2 kingdoms and Blue has 3, so Red wins. Red scores 2 points (for the win) plus 1 bonus point (for the difference between 2 and 3) which equals 3 points.||fig. 7: Finished game: both Red and Blue have 1 kingdom each, so territory must be counted. Red has 24 ringforts and Blue has 21, so Red wins. Red scores 2 points (for the win) plus 3 bonus points (for the difference between 21 and 24) which equals 5 points.|